Oculus Rift caused some controversy when it was initially funded initially through Kickstarter, only to be acquired by Facebook later on. The Rift is a virtual reality headset that lets players step inside their favorite games and virtual worlds. The Rift uses custom tracking technology to provide ultra-low latency 360° head tracking, allowing you to seamlessly look around the virtual world just as you would in real life. Every subtle movement of your head is tracked in real time creating a natural and intuitive experience.
“The Rift will have a recommended specification to ensure that developers can optimize for a known hardware configuration, which ensures a better player experience of comfortable sustained presence.”
Oculus allows and encourages developers to build games and experiences for the consumer Oculus Rift. They design their products with developer feedback in mind, so that they can create the best hardware and software possible.
“The Oculus Rift creates a stereoscopic 3D view with excellent depth, scale, and parallax. Unlike 3D on a television or in a movie, this is achieved by presenting unique and parallel images for each eye. This is the same way your eyes perceive images in the real world, creating a much more natural and comfortable experience.”
The Oculus Rift is currently available to Kickstarter backers and developers, but will be available for sale in 2016 on Windows. At publication, OS X and Linux development has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. For more information visit their official website.